Star Game

The Star Game is a board game created by the Order of Nine Angles for spiritual training. Members make their own boards as this is believed to enhance their occult training.

The Star Game is played on seven boards The seven boards are considered to correspond to the spiritual journey of an initiate.

History
According to Myatt, he invented the game in 1975. The first recorded outline of the game is in Naos: A Practical Guide to Modern Magick, published in 1989

Gameplay
The Star Game is played across seven boards: Naos, Deneb, Rigel, Mira, Antares, Arcturus, and Sirius. They are organized in a vertical spiral representing the tree of Wyrd There are nine types of pieces, and each piece shifts to the next one in a cycle when it moves (see diagram to the right)

Victory is achieved when a player manages to keep three pieces under their control on Mira for three turns. The most common threat to such pieces is a 🜍🜍 piece which may capture a piece on Mira from any square on the boards The game starts with each player having six pieces on Sirius, Antares, and Deneb; and three pieces on Arcturus, Rigel, and Naos; and no pieces on Mira.

Pieces
Pieces transform into each other in this order, each move transforms the piece into a subsequent one


 * 1) 🜔🜔 Extravert feeling
 * 2) Can move one square in any direction on a board
 * 3) Can move to a square of the same color on an adjacent board
 * 4) 🜔☿ Extravert Intuitive
 * 5) Same as 🜔🜔
 * 6) 🜔🜍 Extravert thinking
 * 7) Same as 🜔🜔
 * 8) ☿🜔 Introvert thinking
 * 9) Can move to any vacant square on their board
 * 10) Can move to any vacant square up to two boards away
 * 11) ☿☿ Introvert intuitive
 * 12) Same as ☿🜔
 * 13) ☿🜍 Introvert thinking
 * 14) Same as ☿🜔
 * 15) 🜍🜔 Master of temple
 * 16) Can move to any square
 * 17) 🜍☿ Grand Master
 * 18) Can move to any square
 * 19) 🜍🜍 Homo Galactica
 * 20) Can move to any square
 * 21) When on Naos can move to and capture any piece on the board except for ones on Naos
 * 22) After moving becomes 🜔🜔

Occult role
The ONA utilises two methods in its performance of aeonic magick. The first entails rites and chants with the intent of opening a gateway &#x2013; known as a "nexion" &#x2013; to the "acausal realm" in order to manifest energies in the "causal realm" that will influence the existing aeon in the practitioner's desired direction. The second method involves playing an advanced form of a board game known as the Star Game; the game was devised by the group, with the game pieces representing different aeons. The group believes that when an initiate plays the game they can become a "living nexion" and thus a channel for acausal energies to enter the causal realm and effect aeonic change. An advanced ruleset is used as part of the training to reach the Internal Adept grade.

According to the O9A, they use the term "nine angles" in reference to not only the nine emanations, and transformations, of the three basic alchemical substances (mercury, sulfur, salt) as occurs in their occult use of the Star Game, but also in reference to their hermetic journey with its seven spheres and its two acausal aspects.