Module:DecodeEncode

local p = {}

function _getBoolean( boolean_str ) -- from: module:String; adapted -- requires an explicit true local boolean_value

if type( boolean_str ) == 'string' then boolean_str = boolean_str:lower if boolean_str == 'true' or boolean_str == 'yes' or boolean_str == '1' then boolean_value = true else boolean_value = false end elseif type( boolean_str ) == 'boolean' then boolean_value = boolean_str else boolean_value = false end return boolean_value end

function p.decode( frame ) local s	local subset_only

s = frame.args['s'] or '' subset_only = _getBoolean(frame.args['subset_only'] or false)

return p._decode( s, subset_only ) end

function p._decode( s, subset_only ) local ret = nil;

ret = mw.text.decode( s, not subset_only )

return ret end

function p.encode( frame ) local s	local charset

s = frame.args['s'] or '' charset = frame.args['charset']

return p._encode( s, charset ) end

function p._encode( s, charset ) -- example: charset = '_&©−°\\\"\'\=' -- do escape with backslash not %;	local ret

if charset ~= (nil or '') then ret = mw.text.encode( s, charset ) else -- use default: chartset = '<>&"\' ' (outer quotes = lua required; space = NBSP)		ret = mw.text.encode( s )	end 	return ret end

return p